change of plans with how characters will be chosen
I decided to ditch the idea of choosing your character in a menu before starting a level because it's boring way of doing things and also because I'm not good enough at programming to figure it out. Instead, the player will be able to switch between different characters in the middle of a level by bumping into them. For example, if Jonar is hiding in a corner, you'll be able to switch to him by running away from combat and into him. This system is cool because it means I can make each character do different stuff while your playing a level and because you won't be able to just switch between characters whenever you want. I want to have all this done tomorrow but who knows, it might take a little longer. Also, yes there will be a giant mob of characters all standing around in Jonar's house.
Lastly, I'm thinking of changing the roster of bosses, specifically I want to get rid of the one with the sniper rifle because I want No-Man to have a sniper rifle instead. I'm not sure what I'll replace the sniper with, but I think I'll think of something soon.
Get Jonar's Bizarre Adventure
Jonar's Bizarre Adventure
Status | Canceled |
Author | pJotoro |
Genre | Action |
Tags | Beat 'em up, Horrible, Singleplayer, weird |
Languages | English |
Accessibility | Configurable controls |
More posts
- Jullus finally becomes red while he charge attacks!Aug 14, 2020
- Jullus charge attack finished (except there is no visual queue)Aug 07, 2020
- Jullus can now duckAug 05, 2020
- Reimplemented mechanic where the player gets dizzy after dashing into a wallAug 05, 2020
- Fixed the second bug with the player!Aug 04, 2020
- Fixed bug where you'd dash instead of the regular attackAug 01, 2020
- Player code rewrite has been finished (besides switching characters and two ann...Jul 30, 2020
- Reimplemented player healthbarJul 29, 2020
- Rewriting entire codebase, etc.Jun 09, 2020
- Part 1 is done!Apr 04, 2020
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