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Devlog
Submission to Devtober 2019
Jonar's Bizarre Adventure
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Devlog
Jullus finally becomes red while he charge attacks!
August 14, 2020
by
pJotoro
If you're wondering why I haven't been making any devlogs this whole week until today, this is the reason! This feature was literally so hard for me to figure out that it took me the whole week. After...
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Jullus charge attack finished (except there is no visual queue)
August 07, 2020
by
pJotoro
The charge attack is done (and has a stupidly large amount of freeze frames) though it still doesn't have any visual queue. I'm planning on him just becoming more and more red each time your damage in...
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Jullus can now duck
August 05, 2020
by
pJotoro
Things completed today: - Fixed bug where a lot of things would make you switch characters. - Did preliminary things to make Jullus not have Jonar's attack combo or block. - Made Jullus duck. - Starte...
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Reimplemented mechanic where the player gets dizzy after dashing into a wall
August 05, 2020
by
pJotoro
Things completed today: - Reimplimented the dizzy mechanic. - Reorganized variables. - Redid variables for Jullus. Tomorrow I will get Jullus' basic animations working (idle, walk, run) and hopefully...
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Fixed the second bug with the player!
August 04, 2020
by
pJotoro
Things completed today: Fixed bug with the player where enemies sometimes could not hit you. Made audio group for the first cutscene (audio groups are important for keeping down RAM usage since not al...
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Fixed bug where you'd dash instead of the regular attack
August 01, 2020
by
pJotoro
This will be a really small devlog because of both circumstances that were out of my control and also because of laziness. Like the title says above, I fixed the bug where you'd dash instead of doing...
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Player code rewrite has been finished (besides switching characters and two annoying bugs)!
July 30, 2020
by
pJotoro
Things completed today: - Fixed the player dash. - Made the player healthbar a little bit better by showing red where there used to be green instead of just disappearing. - Fixed bug where the player...
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Reimplemented player healthbar
July 29, 2020
by
pJotoro
From now on I will be releasing devlogs every day that I work on the game. Also here are the tasks that I completed today: Reimplimented player healthbar. Fixed player block. Fixed bug where the enemy...
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Rewriting entire codebase, etc.
June 09, 2020
by
pJotoro
#Cleanup
Hello guys! Last devlog was over two months ago, so you're probably wondering what I was doing since then. Well, I have much to share... Basically, there's this gamemaker update that will supposedly c...
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Part 1 is done!
April 04, 2020
by
pJotoro
All cutscenes and levels are done for Part 1. Go play it now! The only problem is that there is a glitch that makes the last cutscene repeat forever but just ignore that since it's the last part of th...
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development will be paused this week
January 07, 2020
by
pJotoro
Because none of my friends have done most of the voice acting for Part 1, there's nothing I can really do besides wait. In the mean time, I am doing the current weekly game jam. The jam ends on Thursd...
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Part 1 is now out (except cutscenes)!
January 02, 2020
by
pJotoro
The game now has four levels (there are more rooms than that but there are only four with enemies), an in-game tutorial, music (mostly just eighties Chinese music and Russian music because it's no-cop...
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boss is still glitchy as hell
December 22, 2019
by
pJotoro
As you can see above, the boss is still extremely glitchy. It might take a couple more days...
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made third level and also started working on first boss
December 17, 2019
by
pJotoro
Currently I'm working on fixing the boss (the spammy voice acting only started after I added a walking animation to it so it'll probably be pretty easy to fix). As I have stated before, Part 1 will be...
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made the inside of the tower apart from the boss room
December 11, 2019
by
pJotoro
Besides that I also decided to stop trying to fix Jullus and instead just make him be the shitty glitchy character. Except he isn't actually that bad anymore since I made his dash attack do three dama...
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made parallax effect, added voice acting and also fixed some bugs/issues
December 02, 2019
by
pJotoro
I got many things done this week, the biggest being that parallax effect which you can find at the end of the video above. I'm still planning on adding a couple extra things to that scene (probably ju...
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second level is done and some other stuff
November 24, 2019
by
pJotoro
As you can see in the video, the second level sort of contrasts the first one since instead of going to a destination you get surrounded by enemies. Also, this will be the first level where you'll als...
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rehauling menu
November 19, 2019
by
pJotoro
After dealing with a broken as hell menu system for months, I finally decided to scrap it and make a new one. It's not done yet as new menu pages aren't opening for some reason ( see this Reddit post...
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I legit got more done this week than for the entirety of October
November 10, 2019
by
pJotoro
This week (or should I say the last few days since I had a four day weekend and didn't really work much on the game over the week) I made two levels (the one with the tower isn't really a level since...
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first playable version is out!
November 03, 2019
by
pJotoro
The first playable version of Jonar's Bizarre Adventure is out! It's still pretty buggy and doesn't have much content, but it's a start. Please give me feedback in the comments!...
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I fixed the bug but now I'm having issues with creating an executable
November 02, 2019
by
pJotoro
It seems like there's a bug that's preventing be from creating an executable (Reddit post here ). Fear not though, as long as someone replies soon I should have a playable demo of Jonar's Bizarre Adve...
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last day of devtober!
November 01, 2019
by
pJotoro
Overall, I'm very glad that I took part in devtober. I've gotten a lot done on Jonar's Bizarre Adventure, and while there's still a long way to go before the game is finished, this is still by far the...
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fixed a couple bugs, no new footage to show though
October 31, 2019
by
pJotoro
I fixed a few bugs in the camera when displaying landmarks (doesn't change how anything looks though). The one bug I couldn't fix was one that made the game crash when the camera was done displaying l...
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camera now shows important part of level before level starts, still a little bit glitch though so I'll continue working it tomorrow
October 30, 2019
by
pJotoro
Finally, I have a working system, though as I said in the title it is still a little bit glitchy. The camera sets itself to the top left of the screen and also for some reason there has to be at least...
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I've gotten a lot closer to fixing the glitch so the feature should be done tomorrow
October 29, 2019
by
pJotoro
I'm pretty sure that I know what's causing the glitch ( see this reddit post for more info ). The feature should be complete tomorrow as long as I'm actually correct about what's causing the problem...
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all I did was write a single comment
October 28, 2019
by
pJotoro
As I didn't have a lot of time to work on Jonar, all I did was write a single comment to help my future self figure out what's wrong with my camera object. As no one replied to my Reddit post, I'll ha...
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basically got nothing done
October 27, 2019
by
pJotoro
While I did work on the game, I got basically nothing done because I'm stuck on a little issue with an array. I made a Reddit post about it which you can find here if you're interested. Devlogs for n...
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started working on system that will make camera move to interesting areas before the level starts
October 26, 2019
by
pJotoro
After making the clear condition where the player has to reach a destination, I realized that there's no point on having a clear condition like that if the player doesn't even no where to go. This gav...
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added clear condition
October 24, 2019
by
pJotoro
As I anticipated, this was way easier to figure out than drawing the clear condition message. I hope to add another type of clear condition tomorrow where you have to reach a certain area in the level...
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clear condition message works pretty well (clear conditions aren't actually in the game yet, right now the message is purely graphical)
October 23, 2019
by
pJotoro
I'm really excited about the whole prospect of having clear conditions and now that there's a working system for telling you what the clear condition is (which is actually the hard part, at least in g...
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sorry for not posting yesterday (also didn't get much done today)
October 21, 2019
by
pJotoro
I couldn't post yesterday because my area had a power outage. Right now I am working on showing what the clear condition is when you start a level. I don't have anything to show yet though because my...
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switching characters works pretty well now except for one thing (see the end of the video)
October 19, 2019
by
pJotoro
I really like how switching characters is working now (save for the glitch that shows at the end of the video). I also made a couple victory screens. The first one will be for when you complete a leve...
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switching characters works much better now but isn't quite done yet
October 18, 2019
by
pJotoro
As you can see you can actually switch back and forth between characters now. It does cause some weird things to happen though but those weird things are similar to glitches that existed before so the...
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functionality for switching characters is almost complete
October 18, 2019
by
pJotoro
All those bugs that I listed yesterday are almost fixed, I just have to change some things so the player can switch back and forth between characters because for whatever reason it's taking forever fo...
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made switching characters work a little bit better though there's still more work to be done
October 16, 2019
by
pJotoro
As you can see in the video, the camera actually continues to follow you now after you switch characters and monsters attack you as well. Three issues remain though: The original character stills play...
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you can change characters now (sort of) also I made all of the videos unlisted instead of private so you can actually watch them
October 15, 2019
by
pJotoro
As you can see you can switch characters but it's not really working properly. I guess it will take another day... Also I realized literally yesterday that I'm the only person that can access any of t...
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change of plans with how characters will be chosen
October 15, 2019
by
pJotoro
I decided to ditch the idea of choosing your character in a menu before starting a level because it's boring way of doing things and also because I'm not good enough at programming to figure it out. I...
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forgot to post again (won't happen again trust me)
October 14, 2019
by
pJotoro
Yesterday I managed to get a simple character selection system working although you can see that it is incredibly buggy and weird. I'll continue working on that new and have something somewhat better...
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oops, forgot to post yesterday
October 13, 2019
by
pJotoro
I mostly worked on functionality for choosing different characters before starting a level. It doesn't work yet so I can't show any footage of it (as in nothing happens). Also I made concept art for a...
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added a block for jullus
October 11, 2019
by
pJotoro
Jullus now has a block. Unlike Jonar, Jullus's block does not do any damage and only acts as a way to dodge enemy attacks. It's also much easier to time. To make this block make more sense to use, I'm...
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new animations for second character
October 11, 2019
by
pJotoro
I forgot to post on here for a couple days and a few times before that so from now on I will only have itch devlogs and then link to them on Twitter. That way, I don't have to separately use two diffe...
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got nothing done, check out my shitty art instead
October 08, 2019
by
pJotoro
I mean, I did work on the game, I'm just in the middle of fixing the extremely broken charge attack and it's taking a while. Hopefully I'll have something done tomorrow. Also this is actually a sneak...
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the second character has a charge attack now but it's glitchy as hell
October 06, 2019
by
pJotoro
The title speaks for itself...
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oops, meant to post this yesterday
October 06, 2019
by
pJotoro
I started working on functionality for multiple characters. So far I have the sprites in but nothing else yet. Today I want to maybe work on the main attack of the second character which will be a cha...
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decided that gremlin throwers won't be able to pick up other enemies
October 05, 2019
by
pJotoro
I decided to make the enemy thrower not be able to pick up other enemies. On the bright side I fixed a glitch that prevented the dash attack from dealing damage to enemies that had less than full heal...
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still working on gremlin thrower
October 04, 2019
by
pJotoro
After running into a glitch that prevented the game from running, I posted about it on Reddit and assumed that it would take a boatload of time to figure out. Someone replied a few minutes later and I...
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gremlin thrower is still not done
October 03, 2019
by
pJotoro
Instead of allowing gremlin throwers to pick up other gremlins, I instead allowed the player to be able to hit gremlins while they are flying at them. I'll try to get to gremlin throwers picking up ea...
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gremlin thrower is now finished (mostly)
October 01, 2019
by
pJotoro
The gremlin thrower is pretty much finished and bug free, but I plan on allowing it to walk up to other enemies and throw them as well tomorrow...
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funny glitch
September 29, 2019
by
pJotoro
I'm working on an enemy that can throw other enemies, but I ran into a glitch. It was inevitable...
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