added clear condition
Jonar's Bizarre Adventure » Devlog
As I anticipated, this was way easier to figure out than drawing the clear condition message. I hope to add another type of clear condition tomorrow where you have to reach a certain area in the level instead of just killing all the enemies. After that I'll add support for multiple levels and having different clear conditions in different levels which will definitely take a lot longer.
Overall I'm surprised by how quickly I'm getting stuff like this done. Earlier in the game's development it took me an entire month among other things to make the first enemy but now I can add a feature like this in under a week.
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Jonar's Bizarre Adventure
Status | Canceled |
Author | pJotoro |
Genre | Action |
Tags | Beat 'em up, Horrible, Singleplayer, weird |
Languages | English |
Accessibility | Configurable controls |
More posts
- Jullus finally becomes red while he charge attacks!Aug 14, 2020
- Jullus charge attack finished (except there is no visual queue)Aug 07, 2020
- Jullus can now duckAug 05, 2020
- Reimplemented mechanic where the player gets dizzy after dashing into a wallAug 05, 2020
- Fixed the second bug with the player!Aug 04, 2020
- Fixed bug where you'd dash instead of the regular attackAug 01, 2020
- Player code rewrite has been finished (besides switching characters and two ann...Jul 30, 2020
- Reimplemented player healthbarJul 29, 2020
- Rewriting entire codebase, etc.Jun 09, 2020
- Part 1 is done!Apr 04, 2020
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