started working on system that will make camera move to interesting areas before the level starts
Jonar's Bizarre Adventure » Devlog
After making the clear condition where the player has to reach a destination, I realized that there's no point on having a clear condition like that if the player doesn't even no where to go. This gave me the idea to make the camera show interesting parts of the level before the level starts. This also means that the player could be informed about a large wave of enemies somewhere or a checkpoint. This could also mean that certain levels could have surprise attacks that the game doesn't warn you about.
While I have no footage to show today, I should have something ready tomorrow.
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Jonar's Bizarre Adventure
Status | Canceled |
Author | pJotoro |
Genre | Action |
Tags | Beat 'em up, Horrible, Singleplayer, weird |
Languages | English |
Accessibility | Configurable controls |
More posts
- Jullus finally becomes red while he charge attacks!Aug 14, 2020
- Jullus charge attack finished (except there is no visual queue)Aug 07, 2020
- Jullus can now duckAug 05, 2020
- Reimplemented mechanic where the player gets dizzy after dashing into a wallAug 05, 2020
- Fixed the second bug with the player!Aug 04, 2020
- Fixed bug where you'd dash instead of the regular attackAug 01, 2020
- Player code rewrite has been finished (besides switching characters and two ann...Jul 30, 2020
- Reimplemented player healthbarJul 29, 2020
- Rewriting entire codebase, etc.Jun 09, 2020
- Part 1 is done!Apr 04, 2020
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